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Old Apr 27, 2009, 08:36 PM // 20:36   #101
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Am I the only one finding it odd that people rejoice over as much as 5 districts at a specific outpost?

Did anyone ever see the game back when towns used to have about 100 districts?
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Old Apr 27, 2009, 09:19 PM // 21:19   #102
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Originally Posted by kedde View Post
Am I the only one finding it odd that people rejoice over as much as 5 districts at a specific outpost?

Did anyone ever see the game back when towns used to have about 100 districts?

Well speaking for myself, I've only started playing the game for a year. I only had prophecies w/ EoTN, but proceeded to buy the other 2 expansions and created 8 chars, thinking my Derv was going to be my main, then my Rit eventually falling back to the original character I first made w/ my necro. She's title grinding now.

I only remember seeing around 70 districts during Cantha, Wintersday, Halloween festivals. I really enjoy the game and even though I've done a lot of these z-quest missions before w/ the exception of rragars (only once in NM). It's fun with PUG's. I'm the only guildie alive in my guild so I've H/H'd practically everything else. But the 4 year players back in the day having to learn everything on their own, that must've been something seeing over 100 districts.

Noticed Elusive Golemancer is todays mission which is easy IMHO in HM with H/H. But I want to try it with a PUG to see how people go about the mission...split 2 groups and fight the waves by the furnaces or go over the fallen stump and kill everything up ahead then back to the furnaces?

BTW I prefer to go over the bridge and clear out the area first...
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Old Apr 27, 2009, 10:13 PM // 22:13   #103
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Im pretty sure they haven't changed the amoun of districts that much ....also look at the the amount of languages we have now for districts. The ones over 100 would be on an event.
um btw your thinking wrong quest

elusive golemancer is the one with the security golems...your talking about G.O.L.E.M.
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Old Apr 27, 2009, 10:50 PM // 22:50   #104
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Im pretty sure they haven't changed the amoun of districts that much ....also look at the the amount of languages we have now for districts. The ones over 100 would be on an event.
um btw your thinking wrong quest

elusive golemancer is the one with the security golems...your talking about G.O.L.E.M.
Doh, my bad. I was at work while I was posting so I obviously can't log in to check. This is the one with no bodies to be had for an mm once you get into the caves...right.
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Old Apr 28, 2009, 01:43 AM // 01:43   #105
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Originally Posted by kedde View Post
Am I the only one finding it odd that people rejoice over as much as 5 districts at a specific outpost?

Did anyone ever see the game back when towns used to have about 100 districts?
Yes, I do.
Doesn't change the fact that 5 districts of PUGs NOW is a feat to see.
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Old Apr 28, 2009, 02:46 AM // 02:46   #106
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I'd like to say that I'm very happy with not only the new Zaishen Challenges, but also the entire update as a whole. Anet really stood up to the potential I knew they were capable of in this update, and my hat is off to them. What a wonderful couple of ideas to keep new and persistent events in the game without having to rely on updates. The PvE veterans have something new to do, and to look forward to now.
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Old Apr 28, 2009, 03:21 AM // 03:21   #107
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My only wish is the Zaishen Summoning Stones were split into separate summoning stones so I can chose what I get, instead of a random something.

Otherwise, well done.

Oh, and maybe some one time use tonics. =]
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Old Apr 28, 2009, 05:40 AM // 05:40   #108
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i too also love the zaishen quests actually im overwhelmed with so many chars and trying to get the things done i may have to skip a few now and then
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